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Saturday, February 13, 2010

WWII Propaganda commissioned by the British Government's Ministry of Information



During World War II often people from many countries saw posters that were trying to get people to join the military or support the military by getting war jobs. But this poster shows a different side. The British Government's Ministry of Information comissioned a series of posters during a time people feared that they would be subjected to gas attacks, heavy bombing raids and even invasion. The King wanted to push an attitude on people rather then erging them to act. He wanted this series of posters to convey that 'all necessary measures to defend the nation were being taken' and to reassure people everything would be okay. This particular series has become well liked through out Britian even now days this poster can be seen framed in shops.

Friday, February 12, 2010

"The Happiness Effect" Illustrated by: Dave Wheeler for TIME

This was an illustration that was in the British Medical Journal and it is a metaphor for the contagiousness of happiness and is only the latest in a series of similar phenomena Christakis and Fowler have recently studied. This illustration is a great visual explanation for the so called happiness effect. This is when one person smiles or has a good attitude it rubs off on others around them. I do believe that this is true and there are examples of this effect on a daily basis. And this is an excellent illustration to represent it because the idea behind it is obviously there.

Sunday, February 7, 2010

Design, culture, and language ...



Design is a plan and a process of thought that usually has a goal or purpose in mind. It can also be human or naturally made.

Culture is made up of common beliefs, behaviors, traditions, and characteristics with in a particular group. It can vary greatly depending on location.

Language is a system that allows people to communicate between each other by using speech and symbols.

Without one there would not be the other because design is influenced greatly by culture and through design people can communicate. Culture is where inspiration for design comes from (like color choices, shapes, sizes, arrangements) and language is used in design to allow people to better understand what is trying to be communicated visually. So language, culture and design all intersect through out the creative process from start to finish.

The vibrant feel and use of color with in the culture of Mexico is seen through out the communities, architecture and various arts. This is a great example of how culture and design intersect.

Wednesday, February 3, 2010

creative exposure


I found this website that exemplifies how thinking outside the box and thoughtful placement can lead to great exposure. http://creativecriminals.com/ambient/creative-bus-stop-advertisements/

A new approach...

As I pursue a career in design, I am all ways looking for advice from other artists and in The Incomplete Manifesto for Growth by Bruce Mau’s there were several points that I believe will be helpful when approaching my future projects. I will share with you the points that I found to be most intriguing. Hope you enjoy!


5. Go deep.The deeper you go the more likely you will discover something of value.

8. Drift.Allow yourself to wander aimlessly. Explore adjacencies. Lack judgment. Postpone criticism

25. Don’t clean your desk.You might find something in the morning that you can’t see tonight.

( 5, 8 and 25 deal with the process of brain storming. Often in times people think that great ideas will come from the first couple, but the truth is it comes from an accumulation of brain storming sessions. And I often find myself not brainstorming enough, the more the better.)

24. Avoid software.
The problem with software is that everyone has it.

40. Avoid fields.Jump fences. Disciplinary boundaries and regulatory regimes are attempts to control the wilding of creative life. They are often understandable efforts to order what are manifold, complex, evolutionary processes. Our job is to jump the fences and cross the fields.

(both 24 and 40 deal with limitations. By focusing on rules and boundaries of software or things that mankind have created an artist is only holding back from showing their true creative capability. By looking past these restrictions the creative window of opportunities will expand greatly.)

33. Take field trips.
The bandwidth of the world is greater than that of your TV set, or the Internet, or even a totally immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphic–simulated environment.

39. Coffee breaks, cab rides, green rooms.
Real growth often happens outside of where we intend it to, in the interstitial spaces – what Dr. Seuss calls "the waiting place." Hans Ulrich Obrist once organized a science and art conference with the entire infrastructure of a conference – the parties, chats, lunches, airport arrivals – but with no actual conference. Apparently it was hugely successful and spawned many ongoing collaborations.

(bath 33 and 39 deal with where your ideas come from and ideas may come from the weirdest places, and it is my job as an artist to be sure to recognize these great ideas when I encounter them. Have an open eye.)